ABOUT US
Arcstorm Games is a platform-first mobile game studio based in Pune, India. We build hybrid-casual mobile games for global audiences using a disciplined, data-driven process — rapid prototyping, gated marketability tests, and performance-based UA spend — to find breakout titles before committing scale capital.
At the core of everything we build is the Arc Platform — a reusable, three-layer game development and LiveOps infrastructure built in-house. ArcForge handles the Unity client layer, ArcHive manages server-side economy and APIs, and Arcana powers analytics, game configuration, and LiveOps operations. Every title we ship starts with this foundation, which means our team spends time on gameplay — not boilerplate.
We were founded by Abhimanyu Singh, a game producer with 16+ years of experience across F2P mobile, web, and live service games. He has shipped 50+ titles across major global IPs, managed teams of 40+, and held senior production roles at Gamezop, Jetsynthesys, Gametion (Ludo King), Zvky (Zynga ExDev), Gameshastra, and Gameloft.
Arcstorm operates a systematic performance funnel. New concepts go through market intelligence screening before a single line of code is written. Those that show potential are rapidly prototyped — typically in under a week using AI-assisted tools and the Arc Platform — and tested for CTR, CPI, and D1 retention before any meaningful UA budget is committed. Only titles that clear measurable thresholds at each gate receive further investment. Titles that don't are shelved, and every lesson learned is absorbed back into the platform for the next experiment.
This process is not theoretical. We have five titles in various stages of the funnel, publisher submissions in progress, and a live build powering ongoing Arc Platform development. The system is working as designed.
India is the world's largest mobile gaming market by downloads — 555 million gamers, with revenue projected to grow from $1.5 billion to $3.2 billion by 2030. We are building here, for the world.